![]() Run both patches, EP1, then Nitelighting. exe, including the use of non-genuine files, again it will fail.Īssuming you have a legitimate legal copy, worst case scenario: So if you do the I-HT fix before patching your game, the patches will fail. If the installer doesn't see the expected checksum, it will assume you've been doing things you shouldn't and won't update the files. SC4's files are all protected with something called a checksum, when edited, this value changes. Most likely though, it fails because the files you are looking to update have been modified. If you copy/paste that into a reply, we can see exactly what is failing. txt file "Patchlog.txt" is generated in the same location as the installer for it. WINEDEBUG=-all wine C:\\Program\ Files\\Maxis\\SimCity\ 4\ Deluxe\\Apps\\SimCity\ 4.When you run the patches, a. Here's the command that I use to start simcity 4: I personally use -d:software, which to me works best and is most playable, but you can try opengl if you want. Wine will have no verbosity and will not display any debugging information.Īlso, adding -d:opengl to the end of the launcher can increase performace, but TBH I don't notice that much of a difference between that and software rendering. Since most user do not have a clue about debugging wine, you can set the following variable: Gdi - Use GDI to draw on the screen (slow but reliable) (default) opengl - Use OpenGL (fast but not all programs work correctly)] Replace NNN with the amount of VRAM your card has. Open regedit with the command "wine regedit" (no quotes) to change the values. I got this from the Howto on the SC4 Rush Hour entry and it sped up mine considerably: We're very close to achieving a Platinum app here, and what an app!!!!Īlso, FYI my hardware specs are HP nx8220 laptop, P-M 1,73Ghz, 1Gb RAM, ATI Mobility 圆00 64Mb (running with FGLRX drivers) I have to say I'm already very impressed with the game compatibility in Wine! run the game in 3D software mode (may try later) compare performance with the game running in Windows XP starting the installation from the CD with the CD drive previously set up in Wine Configuration I was unable to test the suggested Registry performance tweaks for Wine's Direct3D as I was unable to find the mentioned HKEY_CURRENT_USER\Software\Wine\Direct3D in my registry. ![]() Pseudo 3D animations (fog, smoke, sky rockets) work fine though. In-game 3D object animations (vehicles, wind turbines, construction sites) work but keep flickering constantly to the point that it becomes a bit ugly and annoying. Running the OpenGL command parameter corrupts the graphics and makes the game unplayable, so I can't say if it works better or not. Installation comments from above belong in here as well. Works great with the 1.1.638.0 SKU1 update from wide screen (with necessary command line parameters applied) all functions are usable (I managed to obliterate the Tutorial City in God Mode and create a 20.000 sims city in 2hr!) ![]() Even if one manages to eject the CD, the installer won't recognize the 2nd disk after inserting it. If installation is started from the CD, then it will lock the disk and a reboot or umount -l is needed to eject the drive. Installation works, but I needed to copy the first disk to the HDD.
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